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The Ring Toss experience was more of an interactive experience than a game which resulted from Round 4 of my Building Virtual Worlds class during my graduate studies at Carnegie Mellon’s Entertainment Technology Center. I was a part of a team of five that consisted of two programmers, two artists, and a sound designer and we were given two weeks to make the story focused experience for the Occulus Rift S VR device. The player plays as a father who does not give enough attention to his daughter who wants him to win a specific bear at a carnival. An argument leads to the daughter running into the street and get hit by a food truck. Filled with immense regret, the father jumps at the miraculous opportunity to be a time travel test subject. Given a second chance, the father makes sure to win his daughter that bear. While not the most successful world I’ve worked on, it was still a good learning experience. I specifically did more Unity timeline work to have various story events happen when they were supposed to happen.