Safari Pinball was a game that resulted from Round 3 of my Building Virtual Worlds class during my graduate studies at Carnegie Mellon’s Entertainment Technology Center. I was a part of a team of five which consisted of two programmers, two artists, and a sound designer and we were given one week to make a game for Leap Motion attached to an Occulus Rift S Headset. The game on the surface is a simple pinball game, but the thing that makes our game unique is that the player’s physical hands are the flippers with which to hit the ball, and board or play area of the pinball game completely surrounds the player rather than merely being in front of them. I specifically worked on layout of the play area and the code for the points and lives systems.